// Farbtastic 2.0 alpha (function ($) { var __debug = false; var __factor = 0.5; $.fn.farbtastic = function (options) { $.farbtastic(this, options); return this; }; $.farbtastic = function (container, options) { var container = $(container)[0]; return container.farbtastic || (container.farbtastic = new $._farbtastic(container, options)); } $._farbtastic = function (container, options) { var fb = this; ///////////////////////////////////////////////////// /** * Link to the given element(s) or callback. */ fb.linkTo = function (callback) { // Unbind previous nodes if (typeof fb.callback == 'object') { $(fb.callback).unbind('keyup', fb.updateValue); } // Reset color fb.color = null; // Bind callback or elements if (typeof callback == 'function') { fb.callback = callback; } else if (typeof callback == 'object' || typeof callback == 'string') { fb.callback = $(callback); fb.callback.bind('keyup', fb.updateValue); if (fb.callback[0].value) { fb.setColor(fb.callback[0].value); } } return this; } fb.updateValue = function (event) { if (this.value && this.value != fb.color) { fb.setColor(this.value); } } /** * Change color with HTML syntax #123456 */ fb.setColor = function (color) { var unpack = fb.unpack(color); if (fb.color != color && unpack) { fb.color = color; fb.rgb = unpack; fb.hsl = fb.RGBToHSL(fb.rgb); fb.updateDisplay(); } return this; } /** * Change color with HSL triplet [0..1, 0..1, 0..1] */ fb.setHSL = function (hsl) { fb.hsl = hsl; var convertedHSL = [hsl[0]] convertedHSL[1] = hsl[1]*__factor+((1-__factor)/2); convertedHSL[2] = hsl[2]*__factor+((1-__factor)/2); fb.rgb = fb.HSLToRGB(hsl); fb.color = fb.pack(fb.rgb); fb.updateDisplay(); return this; } ///////////////////////////////////////////////////// //excanvas-compatible building of canvases fb._makeCanvas = function(className){ var c = document.createElement('canvas'); if (!c.getContext) { // excanvas hack c = window.G_vmlCanvasManager.initElement(c); c.getContext(); //this creates the excanvas children } $(c).addClass(className); return c; } /** * Initialize the color picker widget. */ fb.initWidget = function () { // Insert markup and size accordingly. var dim = { width: options.width, height: options.width }; $(container) .html( '
' + '
' + '
' ) .children('.farbtastic') .append(fb._makeCanvas('farbtastic-mask')) .append(fb._makeCanvas('farbtastic-overlay')) .end() .find('*').attr(dim).css(dim).end() .find('div>*').css('position', 'absolute'); // Determine layout fb.radius = (options.width - options.wheelWidth) / 2 - 1; fb.square = Math.floor((fb.radius - options.wheelWidth / 2) * 0.7) - 1; fb.mid = Math.floor(options.width / 2); fb.markerSize = options.wheelWidth * 0.3; fb.solidFill = $('.farbtastic-solid', container).css({ width: fb.square * 2 - 1, height: fb.square * 2 - 1, left: fb.mid - fb.square, top: fb.mid - fb.square }); // Set up drawing context. fb.cnvMask = $('.farbtastic-mask', container); fb.ctxMask = fb.cnvMask[0].getContext('2d'); fb.cnvOverlay = $('.farbtastic-overlay', container); fb.ctxOverlay = fb.cnvOverlay[0].getContext('2d'); fb.ctxMask.translate(fb.mid, fb.mid); fb.ctxOverlay.translate(fb.mid, fb.mid); // Draw widget base layers. fb.drawCircle(); fb.drawMask(); } /** * Draw the color wheel. */ fb.drawCircle = function () { var tm = +(new Date()); // Draw a hue circle with a bunch of gradient-stroked beziers. // Have to use beziers, as gradient-stroked arcs don't work. var n = 24, r = fb.radius, w = options.wheelWidth, nudge = 8 / r / n * Math.PI, // Fudge factor for seams. m = fb.ctxMask, angle1 = 0, color1, d1; m.save(); m.lineWidth = w / r; m.scale(r, r); // Each segment goes from angle1 to angle2. for (var i = 0; i <= n; ++i) { var d2 = i / n, angle2 = d2 * Math.PI * 2, // Endpoints x1 = Math.sin(angle1), y1 = -Math.cos(angle1); x2 = Math.sin(angle2), y2 = -Math.cos(angle2), // Midpoint chosen so that the endpoints are tangent to the circle. am = (angle1 + angle2) / 2, tan = 1 / Math.cos((angle2 - angle1) / 2), xm = Math.sin(am) * tan, ym = -Math.cos(am) * tan, // New color color2 = fb.pack(fb.HSLToRGB([d2, 1, 0.5])); if (i > 0) { if ($.browser.msie) { // IE's gradient calculations mess up the colors. Correct along the diagonals. var corr = (1 + Math.min(Math.abs(Math.tan(angle1)), Math.abs(Math.tan(Math.PI / 2 - angle1)))) / n; color1 = fb.pack(fb.HSLToRGB([d1 - 0.15 * corr, 1, 0.5])); color2 = fb.pack(fb.HSLToRGB([d2 + 0.15 * corr, 1, 0.5])); // Create gradient fill between the endpoints. var grad = m.createLinearGradient(x1, y1, x2, y2); grad.addColorStop(0, color1); grad.addColorStop(1, color2); m.fillStyle = grad; // Draw quadratic curve segment as a fill. var r1 = (r + w / 2) / r, r2 = (r - w / 2) / r; // inner/outer radius. m.beginPath(); m.moveTo(x1 * r1, y1 * r1); m.quadraticCurveTo(xm * r1, ym * r1, x2 * r1, y2 * r1); m.lineTo(x2 * r2, y2 * r2); m.quadraticCurveTo(xm * r2, ym * r2, x1 * r2, y1 * r2); m.fill(); } else { // Create gradient fill between the endpoints. var grad = m.createLinearGradient(x1, y1, x2, y2); grad.addColorStop(0, color1); grad.addColorStop(1, color2); m.strokeStyle = grad; // Draw quadratic curve segment. m.beginPath(); m.moveTo(x1, y1); m.quadraticCurveTo(xm, ym, x2, y2); m.stroke(); } } // Prevent seams where curves join. angle1 = angle2 - nudge; color1 = color2; d1 = d2; } m.restore(); __debug && $('body').append('
drawCircle '+ (+(new Date()) - tm) +'ms'); }; /** * Draw the saturation/luminance mask. */ fb.drawMask = function () { var tm = +(new Date()); // Iterate over sat/lum space and calculate appropriate mask pixel values. var size = fb.square * 2, sq = fb.square; function calculateMask(sizex, sizey, outputPixel) { var isx = 1 / sizex, isy = 1 / sizey; for (var y = 0; y <= sizey; ++y) { var l = 1 - y * isy; for (var x = 0; x <= sizex; ++x) { var s = 1 - x * isx; // From sat/lum to alpha and color (grayscale) var a = 1 - 2 * Math.min(l * s, (1 - l) * s); var c = (a > 0) ? ((2 * l - 1 + a) * .5 / a) : 0; a = a*__factor+(1-__factor)/2; c = c*__factor+(1-__factor)/2; outputPixel(x, y, c, a); } } } // Method #1: direct pixel access (new Canvas). if (fb.ctxMask.getImageData) { // Create half-resolution buffer. var sz = Math.floor(size / 2); var buffer = document.createElement('canvas'); buffer.width = buffer.height = sz + 1; var ctx = buffer.getContext('2d'); var frame = ctx.getImageData(0, 0, sz + 1, sz + 1); var i = 0; calculateMask(sz, sz, function (x, y, c, a) { frame.data[i++] = frame.data[i++] = frame.data[i++] = c * 255; frame.data[i++] = a * 255; }); ctx.putImageData(frame, 0, 0); fb.ctxMask.drawImage(buffer, 0, 0, sz + 1, sz + 1, -sq, -sq, sq * 2, sq * 2); } // Method #2: drawing commands (old Canvas). else if (!$.browser.msie) { // Render directly at half-resolution var sz = Math.floor(size / 2); calculateMask(sz, sz, function (x, y, c, a) { c = Math.round(c * 255); fb.ctxMask.fillStyle = 'rgba(' + c + ', ' + c + ', ' + c + ', ' + a +')'; fb.ctxMask.fillRect(x * 2 - sq - 1, y * 2 - sq - 1, 2, 2); }); } // Method #3: vertical DXImageTransform gradient strips (IE). else { var cache_last, cache, w = 6; // Each strip is 6 pixels wide. var sizex = Math.floor(size / w); // 6 vertical pieces of gradient per strip. calculateMask(sizex, 6, function (x, y, c, a) { if (x == 0) { cache_last = cache; cache = []; } c = Math.round(c * 255); a = Math.round(a * 255); // We can only start outputting gradients once we have two rows of pixels. if (y > 0) { var c_last = cache_last[x][0], a_last = cache_last[x][1], color1 = fb.packDX(c_last, a_last), color2 = fb.packDX(c, a), y1 = Math.round(fb.mid + ((y - 1) * .333 - 1) * sq), y2 = Math.round(fb.mid + (y * .333 - 1) * sq); $('
').css({ position: 'absolute', filter: "progid:DXImageTransform.Microsoft.Gradient(StartColorStr="+ color1 +", EndColorStr="+ color2 +", GradientType=0)", top: y1, height: y2 - y1, // Avoid right-edge sticking out. left: fb.mid + (x * w - sq - 1), width: w - (x == sizex ? Math.round(w / 2) : 0) }).appendTo(fb.cnvMask); } cache.push([c, a]); }); } __debug && $('body').append('
drawMask '+ (+(new Date()) - tm) +'ms'); } /** * Draw the selection markers. */ fb.drawMarkers = function () { // Determine marker dimensions var sz = options.width, lw = Math.ceil(fb.markerSize / 4), r = fb.markerSize - lw + 1; var angle = fb.hsl[0] * 6.28, x1 = Math.sin(angle) * fb.radius, y1 = -Math.cos(angle) * fb.radius, x2 = 2 * fb.square * (.5 - fb.hsl[1]), y2 = 2 * fb.square * (.5 - fb.hsl[2]), c1 = fb.invert ? '#fff' : '#000', c2 = fb.invert ? '#000' : '#fff'; var circles = [ { x: x1, y: y1, r: r, c: '#000', lw: lw + 1 }, { x: x1, y: y1, r: fb.markerSize, c: '#fff', lw: lw }, { x: x2, y: y2, r: r, c: c2, lw: lw + 1 }, { x: x2, y: y2, r: fb.markerSize, c: c1, lw: lw }, ]; // Update the overlay canvas. fb.ctxOverlay.clearRect(-fb.mid, -fb.mid, sz, sz); for (i in circles) { var c = circles[i]; fb.ctxOverlay.lineWidth = c.lw; fb.ctxOverlay.strokeStyle = c.c; fb.ctxOverlay.beginPath(); fb.ctxOverlay.arc(c.x, c.y, c.r, 0, Math.PI * 2, true); fb.ctxOverlay.stroke(); } } /** * Update the markers and styles */ fb.updateDisplay = function () { // Determine whether labels/markers should invert. fb.invert = (fb.rgb[0] * 0.3 + fb.rgb[1] * .59 + fb.rgb[2] * .11) <= 0.6; // Update the solid background fill. fb.solidFill.css('backgroundColor', fb.pack(fb.HSLToRGB([fb.hsl[0], 1, 0.5]))); // Draw markers fb.drawMarkers(); // Linked elements or callback if (typeof fb.callback == 'object') { // Set background/foreground color $(fb.callback).css({ backgroundColor: fb.color, color: fb.invert ? '#fff' : '#000' }); // Change linked value $(fb.callback).each(function() { if ((typeof this.value == 'string') && this.value != fb.color) { this.value = fb.color; } }); } else if (typeof fb.callback == 'function') { fb.callback.call(fb, fb.color); } } /** * Helper for returning coordinates relative to the center. */ fb.widgetCoords = function (event) { return { x: event.pageX - fb.offset.left - fb.mid, y: event.pageY - fb.offset.top - fb.mid }; } /** * Mousedown handler */ fb.mousedown = function (event) { // Capture mouse if (!$._farbtastic.dragging) { $(document).bind('mousemove', fb.mousemove).bind('mouseup', fb.mouseup); $._farbtastic.dragging = true; } // Update the stored offset for the widget. fb.offset = $(container).offset(); // Check which area is being dragged var pos = fb.widgetCoords(event); fb.circleDrag = Math.max(Math.abs(pos.x), Math.abs(pos.y)) > (fb.square + 2); // Process fb.mousemove(event); return false; } /** * Mousemove handler */ fb.mousemove = function (event) { // Get coordinates relative to color picker center var pos = fb.widgetCoords(event); // Set new HSL parameters if (fb.circleDrag) { var hue = Math.atan2(pos.x, -pos.y) / 6.28; fb.setHSL([(hue + 1) % 1, fb.hsl[1], fb.hsl[2]]); } else { var sat = Math.max(0, Math.min(1, -(pos.x / fb.square / 2) + .5)); var lum = Math.max(0, Math.min(1, -(pos.y / fb.square / 2) + .5)); fb.setHSL([fb.hsl[0], sat, lum]); } return false; } /** * Mouseup handler */ fb.mouseup = function () { // Uncapture mouse $(document).unbind('mousemove', fb.mousemove); $(document).unbind('mouseup', fb.mouseup); $._farbtastic.dragging = false; } /* Various color utility functions */ fb.dec2hex = function (x) { return (x < 16 ? '0' : '') + x.toString(16); } fb.packDX = function (c, a) { return '#' + fb.dec2hex(a) + fb.dec2hex(c) + fb.dec2hex(c) + fb.dec2hex(c); }; fb.pack = function (rgb) { var r = Math.round(rgb[0] * 255); var g = Math.round(rgb[1] * 255); var b = Math.round(rgb[2] * 255); return '#' + fb.dec2hex(r) + fb.dec2hex(g) + fb.dec2hex(b); }; fb.unpack = function (color) { if (color.length == 7) { function x(i) { return parseInt(color.substring(i, i + 2), 16) / 255; } return [ x(1), x(3), x(5) ]; } else if (color.length == 4) { function x(i) { return parseInt(color.substring(i, i + 1), 16) / 15; } return [ x(1), x(2), x(3) ]; } }; fb.HSLToRGB = function (hsl) { var m1, m2, r, g, b; var h = hsl[0], s = hsl[1], l = hsl[2]; m2 = (l <= 0.5) ? l * (s + 1) : l + s - l * s; m1 = l * 2 - m2; return [ this.hueToRGB(m1, m2, h + 0.33333), this.hueToRGB(m1, m2, h), this.hueToRGB(m1, m2, h - 0.33333) ]; }; fb.hueToRGB = function (m1, m2, h) { h = (h + 1) % 1; if (h * 6 < 1) return m1 + (m2 - m1) * h * 6; if (h * 2 < 1) return m2; if (h * 3 < 2) return m1 + (m2 - m1) * (0.66666 - h) * 6; return m1; }; fb.RGBToHSL = function (rgb) { var r = rgb[0], g = rgb[1], b = rgb[2], min = Math.min(r, g, b), max = Math.max(r, g, b), delta = max - min, h = 0, s = 0, l = (min + max) / 2; if (l > 0 && l < 1) { s = delta / (l < 0.5 ? (2 * l) : (2 - 2 * l)); } if (delta > 0) { if (max == r && max != g) h += (g - b) / delta; if (max == g && max != b) h += (2 + (b - r) / delta); if (max == b && max != r) h += (4 + (r - g) / delta); h /= 6; } return [h, s, l]; }; // Parse options. if (!options.callback) { options = { callback: options }; } options = $.extend({ width: 300, wheelWidth: (options.width || 300) / 10, callback: null }, options); // Initialize. fb.initWidget(); // Install mousedown handler (the others are set on the document on-demand) $('canvas.farbtastic-overlay', container).mousedown(fb.mousedown); // Set linked elements/callback if (options.callback) { fb.linkTo(options.callback); } // Set to gray. fb.setColor('#808080'); } })(jQuery);