skiplist: Use ES6 class syntax
This makess it easier to examine state in dev console.pull/5003/head
parent
303fd297bd
commit
ab8c354f18
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@ -22,50 +22,53 @@
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* limitations under the License.
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*/
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const _ = require('./underscore');
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const _entryWidth = (e) => (e && e.width) || 0;
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const _getNodeAtPoint = (point) => point.nodes[0].downPtrs[0];
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/**
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* The skip-list contains "entries", JavaScript objects that each must have a unique "key"
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* property that is a string.
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*/
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function SkipList() {
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// if there are N elements in the skiplist, "start" is element -1 and "end" is element N
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const start = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [1],
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downSkipWidths: [0],
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};
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const end = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [null],
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downSkipWidths: [null],
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};
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let numNodes = 0;
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let totalWidth = 0;
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const keyToNodeMap = {};
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start.downPtrs[0] = end;
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end.upPtrs[0] = start;
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class SkipList {
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constructor() {
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// if there are N elements in the skiplist, "start" is element -1 and "end" is element N
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this._start = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [1],
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downSkipWidths: [0],
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};
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this._end = {
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key: null,
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levels: 1,
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upPtrs: [null],
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downPtrs: [null],
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downSkips: [null],
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downSkipWidths: [null],
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};
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this._numNodes = 0;
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this._totalWidth = 0;
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this._keyToNodeMap = {};
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this._start.downPtrs[0] = this._end;
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this._end.upPtrs[0] = this._start;
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}
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// a "point" object at location x allows modifications immediately after the first
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// x elements of the skiplist, such as multiple inserts or deletes.
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// After an insert or delete using point P, the point is still valid and points
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// to the same index in the skiplist. Other operations with other points invalidate
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// this point.
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const _getPoint = (targetLoc) => {
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const numLevels = start.levels;
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_getPoint(targetLoc) {
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const numLevels = this._start.levels;
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let lvl = numLevels - 1;
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let i = -1;
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let ws = 0;
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const nodes = new Array(numLevels);
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const idxs = new Array(numLevels);
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const widthSkips = new Array(numLevels);
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nodes[lvl] = start;
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nodes[lvl] = this._start;
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idxs[lvl] = -1;
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widthSkips[lvl] = 0;
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while (lvl >= 0) {
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@ -90,12 +93,12 @@ function SkipList() {
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widthSkips,
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toString: () => `getPoint(${targetLoc})`,
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};
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};
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}
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const _getNodeAtOffset = (targetOffset) => {
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_getNodeAtOffset(targetOffset) {
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let i = 0;
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let n = start;
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let lvl = start.levels - 1;
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let n = this._start;
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let lvl = this._start.levels - 1;
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while (lvl >= 0 && n.downPtrs[lvl]) {
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while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset)) {
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i += n.downSkipWidths[lvl];
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@ -103,14 +106,14 @@ function SkipList() {
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}
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lvl--;
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}
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if (n === start) return (start.downPtrs[0] || null);
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else if (n === end) return (targetOffset === totalWidth ? (end.upPtrs[0] || null) : null);
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if (n === this._start) return (this._start.downPtrs[0] || null);
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if (n === this._end) {
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return targetOffset === this._totalWidth ? (this._end.upPtrs[0] || null) : null;
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}
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return n;
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};
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}
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const _entryWidth = (e) => (e && e.width) || 0;
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const _insertKeyAtPoint = (point, newKey, entry) => {
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_insertKeyAtPoint(point, newKey, entry) {
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const newNode = {
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key: newKey,
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levels: 0,
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@ -133,14 +136,14 @@ function SkipList() {
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if (lvl === pNodes.length) {
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// assume we have just passed the end of point.nodes, and reached one level greater
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// than the skiplist currently supports
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pNodes[lvl] = start;
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pNodes[lvl] = this._start;
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pIdxs[lvl] = -1;
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start.levels++;
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end.levels++;
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start.downPtrs[lvl] = end;
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end.upPtrs[lvl] = start;
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start.downSkips[lvl] = numNodes + 1;
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start.downSkipWidths[lvl] = totalWidth;
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this._start.levels++;
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this._end.levels++;
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this._start.downPtrs[lvl] = this._end;
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this._end.upPtrs[lvl] = this._start;
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this._start.downSkips[lvl] = this._numNodes + 1;
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this._start.downSkipWidths[lvl] = this._totalWidth;
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point.widthSkips[lvl] = 0;
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}
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const me = newNode;
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@ -164,14 +167,12 @@ function SkipList() {
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up.downSkips[lvl]++;
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up.downSkipWidths[lvl] += newWidth;
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}
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keyToNodeMap[`$KEY$${newKey}`] = newNode;
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numNodes++;
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totalWidth += newWidth;
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};
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this._keyToNodeMap[`$KEY$${newKey}`] = newNode;
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this._numNodes++;
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this._totalWidth += newWidth;
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}
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const _getNodeAtPoint = (point) => point.nodes[0].downPtrs[0];
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const _deleteKeyAtPoint = (point) => {
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_deleteKeyAtPoint(point) {
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const elem = point.nodes[0].downPtrs[0];
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const elemWidth = _entryWidth(elem.entry);
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for (let i = 0; i < point.nodes.length; i++) {
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@ -190,12 +191,12 @@ function SkipList() {
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up.downSkipWidths[i] -= elemWidth;
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}
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}
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delete keyToNodeMap[`$KEY$${elem.key}`];
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numNodes--;
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totalWidth -= elemWidth;
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};
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delete this._keyToNodeMap[`$KEY$${elem.key}`];
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this._numNodes--;
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this._totalWidth -= elemWidth;
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}
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const _propagateWidthChange = (node) => {
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_propagateWidthChange(node) {
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const oldWidth = node.downSkipWidths[0];
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const newWidth = _entryWidth(node.entry);
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const widthChange = newWidth - oldWidth;
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@ -208,34 +209,34 @@ function SkipList() {
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n = n.upPtrs[lvl - 1];
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}
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}
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totalWidth += widthChange;
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};
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this._totalWidth += widthChange;
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}
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const _getNodeIndex = (node, byWidth) => {
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_getNodeIndex(node, byWidth) {
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let dist = (byWidth ? 0 : -1);
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let n = node;
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while (n !== start) {
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while (n !== this._start) {
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const lvl = n.levels - 1;
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n = n.upPtrs[lvl];
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if (byWidth) dist += n.downSkipWidths[lvl];
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else dist += n.downSkips[lvl];
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}
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return dist;
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};
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}
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const _getNodeByKey = (key) => keyToNodeMap[`$KEY$${key}`];
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_getNodeByKey(key) { return this._keyToNodeMap[`$KEY$${key}`]; }
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// Returns index of first entry such that entryFunc(entry) is truthy,
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// or length() if no such entry. Assumes all falsy entries come before
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// all truthy entries.
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const _search = (entryFunc) => {
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let low = start;
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let lvl = start.levels - 1;
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search(entryFunc) {
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let low = this._start;
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let lvl = this._start.levels - 1;
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let lowIndex = -1;
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const f = (node) => {
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if (node === start) return false;
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else if (node === end) return true;
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if (node === this._start) return false;
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else if (node === this._end) return true;
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else return entryFunc(node.entry);
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};
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@ -249,90 +250,89 @@ function SkipList() {
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lvl--;
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}
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return lowIndex + 1;
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};
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}
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const self = this;
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_.extend(this, {
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length: () => numNodes,
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atIndex: (i) => {
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if (i < 0) console.warn(`atIndex(${i})`);
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if (i >= numNodes) console.warn(`atIndex(${i}>=${numNodes})`);
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return _getNodeAtPoint(_getPoint(i)).entry;
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},
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// differs from Array.splice() in that new elements are in an array, not varargs
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splice: (start, deleteCount, newEntryArray) => {
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if (start < 0) console.warn(`splice(${start}, ...)`);
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if (start + deleteCount > numNodes) {
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console.warn(`splice(${start}, ${deleteCount}, ...), N=${numNodes}`);
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console.warn('%s %s %s', typeof start, typeof deleteCount, typeof numNodes);
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console.trace();
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}
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length() { return this._numNodes; }
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if (!newEntryArray) newEntryArray = [];
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const pt = _getPoint(start);
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for (let i = 0; i < deleteCount; i++) {
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_deleteKeyAtPoint(pt);
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}
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for (let i = (newEntryArray.length - 1); i >= 0; i--) {
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const entry = newEntryArray[i];
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_insertKeyAtPoint(pt, entry.key, entry);
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const node = _getNodeByKey(entry.key);
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node.entry = entry;
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}
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},
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next: (entry) => _getNodeByKey(entry.key).downPtrs[0].entry || null,
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prev: (entry) => _getNodeByKey(entry.key).upPtrs[0].entry || null,
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push: (entry) => {
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self.splice(numNodes, 0, [entry]);
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},
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slice: (start, end) => {
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// act like Array.slice()
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if (start === undefined) start = 0;
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else if (start < 0) start += numNodes;
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if (end === undefined) end = numNodes;
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else if (end < 0) end += numNodes;
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atIndex(i) {
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if (i < 0) console.warn(`atIndex(${i})`);
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if (i >= this._numNodes) console.warn(`atIndex(${i}>=${this._numNodes})`);
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return _getNodeAtPoint(this._getPoint(i)).entry;
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}
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if (start < 0) start = 0;
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if (start > numNodes) start = numNodes;
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if (end < 0) end = 0;
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if (end > numNodes) end = numNodes;
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// differs from Array.splice() in that new elements are in an array, not varargs
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splice(start, deleteCount, newEntryArray) {
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if (start < 0) console.warn(`splice(${start}, ...)`);
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if (start + deleteCount > this._numNodes) {
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console.warn(`splice(${start}, ${deleteCount}, ...), N=${this._numNodes}`);
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console.warn('%s %s %s', typeof start, typeof deleteCount, typeof this._numNodes);
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console.trace();
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}
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window.dmesg(String([start, end, numNodes]));
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if (end <= start) return [];
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let n = self.atIndex(start);
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const array = [n];
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for (let i = 1; i < (end - start); i++) {
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n = self.next(n);
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array.push(n);
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}
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return array;
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},
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atKey: (key) => _getNodeByKey(key).entry,
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indexOfKey: (key) => _getNodeIndex(_getNodeByKey(key)),
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indexOfEntry: (entry) => self.indexOfKey(entry.key),
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containsKey: (key) => !!(_getNodeByKey(key)),
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// gets the last entry starting at or before the offset
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atOffset: (offset) => _getNodeAtOffset(offset).entry,
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keyAtOffset: (offset) => self.atOffset(offset).key,
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offsetOfKey: (key) => _getNodeIndex(_getNodeByKey(key), true),
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offsetOfEntry: (entry) => self.offsetOfKey(entry.key),
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setEntryWidth: (entry, width) => {
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entry.width = width;
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_propagateWidthChange(_getNodeByKey(entry.key));
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},
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totalWidth: () => totalWidth,
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offsetOfIndex: (i) => {
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if (i < 0) return 0;
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if (i >= numNodes) return totalWidth;
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return self.offsetOfEntry(self.atIndex(i));
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},
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indexOfOffset: (offset) => {
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if (offset <= 0) return 0;
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if (offset >= totalWidth) return numNodes;
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return self.indexOfEntry(self.atOffset(offset));
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},
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search: (entryFunc) => _search(entryFunc),
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});
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if (!newEntryArray) newEntryArray = [];
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const pt = this._getPoint(start);
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for (let i = 0; i < deleteCount; i++) {
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this._deleteKeyAtPoint(pt);
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}
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for (let i = (newEntryArray.length - 1); i >= 0; i--) {
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const entry = newEntryArray[i];
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this._insertKeyAtPoint(pt, entry.key, entry);
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const node = this._getNodeByKey(entry.key);
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node.entry = entry;
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}
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}
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next(entry) { return this._getNodeByKey(entry.key).downPtrs[0].entry || null; }
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prev(entry) { return this._getNodeByKey(entry.key).upPtrs[0].entry || null; }
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push(entry) { this.splice(this._numNodes, 0, [entry]); }
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slice(start, end) {
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// act like Array.slice()
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if (start === undefined) start = 0;
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else if (start < 0) start += this._numNodes;
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if (end === undefined) end = this._numNodes;
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else if (end < 0) end += this._numNodes;
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if (start < 0) start = 0;
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if (start > this._numNodes) start = this._numNodes;
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if (end < 0) end = 0;
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if (end > this._numNodes) end = this._numNodes;
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window.dmesg(String([start, end, this._numNodes]));
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if (end <= start) return [];
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let n = this.atIndex(start);
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const array = [n];
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for (let i = 1; i < (end - start); i++) {
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n = this.next(n);
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array.push(n);
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}
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return array;
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}
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atKey(key) { return this._getNodeByKey(key).entry; }
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indexOfKey(key) { return this._getNodeIndex(this._getNodeByKey(key)); }
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indexOfEntry(entry) { return this.indexOfKey(entry.key); }
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containsKey(key) { return !!this._getNodeByKey(key); }
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// gets the last entry starting at or before the offset
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atOffset(offset) { return this._getNodeAtOffset(offset).entry; }
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keyAtOffset(offset) { return this.atOffset(offset).key; }
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offsetOfKey(key) { return this._getNodeIndex(this._getNodeByKey(key), true); }
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offsetOfEntry(entry) { return this.offsetOfKey(entry.key); }
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setEntryWidth(entry, width) {
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entry.width = width;
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this._propagateWidthChange(this._getNodeByKey(entry.key));
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}
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totalWidth() { return this._totalWidth; }
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offsetOfIndex(i) {
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if (i < 0) return 0;
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if (i >= this._numNodes) return this._totalWidth;
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return this.offsetOfEntry(this.atIndex(i));
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}
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indexOfOffset(offset) {
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if (offset <= 0) return 0;
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if (offset >= this._totalWidth) return this._numNodes;
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return this.indexOfEntry(this.atOffset(offset));
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}
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}
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module.exports = SkipList;
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