Adapt and add slowness test from @JohnMcLear.

- The test now ensures that all three key events are fired when
  sending keys. Previously, only the 'keypress' event was sent,
  which failed to trigger very slow code on webkit browsers (as
  it is triggered by 'keyup'). All three events should really be
  sent whenever sending keys to the browser to ensure that we're
  adequately testing real behavior. See the 'sendkeys' plugin
  for more; it only sends 'keypress'.
pull/1833/head
Dave Longley 2013-07-14 16:46:12 -04:00
parent 3a47e719d4
commit 5688350bf1
1 changed files with 80 additions and 0 deletions

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// Test for https://github.com/ether/etherpad-lite/issues/1763
// This test fails in Opera, IE and Safari
// Opera fails due to a weird way of handling the order of execution, yet actual performance seems fine
// Safari fails due the delay being too great yet the actual performance seems fine
// Firefox might panic that the script is taking too long so will fail
// IE will fail due to running out of memory as it can't fit 2M chars in memory.
// Just FYI Google Docs crashes on large docs whilst trying to Save, it's likely the limitations we are
// experiencing are more to do with browser limitations than improper implementation.
// A ueber fix for this would be to have a separate lower cpu priority thread that handles operations that aren't
// visible to the user.
// Adapted from John McLear's original test case.
describe('Responsiveness of Editor', function() {
// create a new pad before each test run
beforeEach(function(cb) {
helper.newPad(cb);
this.timeout(6000);
});
it('Fast response to keypress in pad with large amount of contents', function(done) {
var inner$ = helper.padInner$;
var chrome$ = helper.padChrome$;
var chars = '0000000000'; // row of placeholder chars
var amount = 200000; //number of blocks of chars we will insert
var length = (amount * (chars.length) +1); // include a counter for each space
var text = ''; // the text we're gonna insert
this.timeout(amount * 100);
// get keys to send
var keyMultiplier = 10; // multiplier * 10 == total number of key events
var keysToSend = '';
for(var i=0; i <= keyMultiplier; i++) {
keysToSend += chars;
}
var textElement = inner$('div');
textElement.sendkeys('{selectall}'); // select all
textElement.sendkeys('{del}'); // clear the pad text
for(var i=0; i <= amount; i++) {
text = text + chars + ' '; // add the chars and space to the text contents
}
inner$('div').first().text(text); // Put the text contents into the pad
helper.waitFor(function(){ // Wait for the new contents to be on the pad
return inner$('div').text().length > length;
}).done(function(){
expect( inner$('div').text().length ).to.be.greaterThan( length ); // has the text changed?
var start = new Date().getTime(); // get the start time
// send some new text to the screen (ensure all 3 key events are sent)
var el = inner$('div').first();
for(var i = 0; i < keysToSend.length; ++i) {
var x = keysToSend.charCodeAt(i);
['keyup', 'keypress', 'keydown'].forEach(function(type) {
var e = $.Event(type);
e.keyCode = x;
el.trigger(e);
});
}
helper.waitFor(function(){ // Wait for the ability to process
return true; // Ghetto but works for now
}).done(function(){
var end = new Date().getTime(); // get the current time
var delay = end - start; // get the delay as the current time minus the start time
console.log('delay:', delay);
expect(delay).to.be.below(200);
done();
}, 1000);
}, 10000);
});
});